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list[i].showScore(score) 求帮助
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发表在Python图书答疑 2019-07-30 《Python从入门到项目实践》
是否精华
版块置顶:
pygame pygame.locals * itertools cycle  random SCREENWIDTH=SCREENHEIGHT=FPS = MyMap():    (,x,y):        .bg=pygame.image.load()        .x=x        .y=y    map_rolling():        .x<-: .x=:            .x-=map_update():
        SCREEN.blit(.bg,(.x,.y))Obstacle():  score=():        .rect=pygame.Rect(,,,)        .stone=pygame.image.load().convert_alpha().cacti=pygame.image.load().convert_alpha()            .numbers=(pygame.image.load().convert_alpha(),
                      pygame.image.load().convert_alpha(),
                      pygame.image.load().convert_alpha(),
                      pygame.image.load().convert_alpha(),
                      pygame.image.load().convert_alpha(),
                      pygame.image.load().convert_alpha(),
                      pygame.image.load().convert_alpha(),
                      pygame.image.load().convert_alpha(),
                      pygame.image.load().convert_alpha(),
                      pygame.image.load().convert_alpha())        .score_audio=pygame.mixer.Sound()        r =random.randint(,)        r ==:            .image=.stone        :            .image=.cacti            .rect.size=.image.get_size()        .width,.height=.rect.size        .x=;        .y=-(.height / )        .rect.center=(.x,.y)    obstacle_move():        .rect.x -=draw_obstacle():
        SCREEN.blit(.image,(.rect.x,.rect.y))       Dionsaur():    ():        .rect=pygame.Rect(,,,)        .jumpState=.jumpHeight=.lowest_y=.jumpValue=.dionsaurIndex=.dinosaurIndexGen=cycle([,,])        .dinosaur_img=(pygame.image.load().convert_alpha(),
                           pygame.image.load().convert_alpha(),
                            pygame.image.load().convert_alpha(),
                           )        .jump_audio=pygame.mixer.Sound()        .rect.size=.dinosaur_img[].get_size()        .x=.y=.lowest_y        .rect.topleft=(.x,.y)    jump():        .jumpState= move():        .jumpState:            .rect.y>=.lowest_y:                .jumpValue=-.rect.y<=.lowest_y-.jumpHeight:             .jumpValue=.rect.y += .jumpValue            .rect.y>=.lowest_y:             .jumpState=draw_dionsaur():
        dionsaurIndex=(.dinosaurIndexGen)
        SCREEN.blit(.dinosaur_img[dionsaurIndex],(.x,.rect.y))    getScore():
        tmp=.score        tmp==:            .score_audio.play()        .score=tmp    showScore(,score):        .scoreDigits=[(x)x ((score)) ]
        totalWidth=digit .scoreDigits:
            totalWidth+=.numbers[digit].get_width()
        Xoffset=(SCREENWIDTH -totalWidth)/digit .scoreDigits:
            SCREEN.blit(.numbers[digit],(Xoffset,SCREENHEIGHT * ))
            Xoffset+=.numbers[digit].get_width()game_over():
            bump_audio=pygame.mixer.Sound()
            bump_audio.play()
            screen_w=pygame.display.Info().current_w
            screen_h=pygame.display.Info().current_h
            over_img=pygame.image.load().convert_alpha()
            SCREEN.blit(over_img,((screen_w-over_img.get_width()/,
                               (screen_h-over_img.get_height()/))))mainGame():
    score=over =SCREEN,FPSCLOCK
    pygame.init()FPSCLOCK=pygame.time.Clock() SCREEN = pygame.display.set_mode((SCREENWIDTH,SCREENHEIGHT) )pygame.display.set_caption() bgl=MyMap(,)   bg2=MyMap(,)
    dionsaur = Dionsaur()
    addObstacleTimer=list=[] :event pygame.event.get():            event.type==QUIT:
                over=() event.type == KEYDOWN event.key == K_SPACE:                dionsaur.rect.y >= dionsaur.lowest_y:
                    dionsaur.jump() dionsaur.jump_audio.play() over==:
                    mainGame()        over==:
            bgl.map_update()   bgl.map_rolling()
            bg2.map_update()
            bg2.map_rolling()
            dionsaur.move()
            dionsaur.draw_dionsaur()            addObstacleTimer >= :
                r=random.randint(,)                r>:                    obstacle=Obstacle()                    list.append(obstacle)                    addObstacleTimer=i ((list)):
                list[i].obstacle_move()
                list[i].draw_obstacle()                pygame.sprite.collide_rect(dionsaur,list[i]):
                    over=game_over()                :                    (list[i].rect.x+list[i].rect.width)< dionsaur.rect.x:
                        score+=list[i].getScore()
                list[i].showScore(score)

        addObstacleTimer+=pygame.display.update() FPSCLOCK.tick(FPS)   __name__==:  mainGame()

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